What Can a Crush Teach Us About Ourself?


Crush is the term for the sensation of infatuation that can make us feel giddy and nervous all at once. It can be a short-lived feeling or it may blossom into something more. Sometimes crushes lead to amazing relationships while other times they go unrequited and leave you feeling, well, crushed. But whether they turn into a romantic relationship or not, they can teach us a lot about ourselves.

A crush can be anything from a person to an idea, a song or even a book. The word itself derives from the Latin word for “crushed” or “destroyed.” When used in a figurative way, it means a powerful force that overcomes or takes over something else: A train can crush cars that are stalled on the tracks, or a large crowd can crush forward to get a closer look at a celebrity.

In teen movies, crushes are often a rite of passage into adulthood. They can cause a bus crash in Mean Girls, a breakup in Titanic or Lady Bird, or they can lead to a rekindled friendship and eventual romantic relationship in Foursome or The Truth About Cats & Dogs. Regardless of the outcome, they usually lead to a dramatic climax and a satisfying denouement where a character resolves their feelings.

Hulu’s new film Crush follows a typical teenage love story with its own fresh take on the social media-obsessed world of overactive hormones and casual sex. But it avoids the pitfalls of being too raunchy by keeping its focus on its teenage characters. The cast is filled with talented actors who play off each other with sharp wit. And Megan Mullally (Will & Grace) delivers a hilarious performance as Paige’s over-sharing but supportive mother.

While a crush can be a fun and exciting experience, it’s important to consider your options carefully before you act on them. This means taking into account your partnerships, if any, and how acting on your crush aligns with your current situation, like your job if it’s a work crush. It also helps to give your crush a chance to get to know you before you bombard them with your feelings or ask for an exclusive date.

If you’re a naturally outgoing and talkative person but suddenly feel tongue-tied when your crush is around, it’s probably because you have a crush. It can be tempting to tease your crush or make them laugh, but that could backfire. They might think that you’re over them or that you have an ulterior motive. Instead, try to let them get to know you and show them what makes you special. Having a crush is a great way to get to know someone and can help you build your confidence and self-esteem.

The Generative Definition of a Game


A game is an activity that involves some form of competition or rivalry. It is an activity in which players use a variety of tools to establish a situation that requires skill, strategy, or luck (or any combination thereof). A game is an integral part of human life. It can be played by both adults and children, in the context of recreation, education, or entertainment. Games can be as simple as throwing sticks or as complex as chess.

Despite their huge popularity and commercial success, video games have become an increasingly controversial subject. Some studies have linked their use to negative behavioural outcomes, such as a lack of social interactions, stress and maladaptive coping, and reduced academic performance. However, these studies have largely been cross-sectional and have focused on problematic video gaming, rather than the general phenomenon.

Other studies have linked video game use to positive behavioural outcomes, such as increased levels of well-being, enjoyment and connectedness. In particular, autonomy, competence and relatedness were found to predict subjective well-being, whereas extrinsic motivations were negatively associated with it. However, these studies have mainly used self-reports of objective play time and, as such, do not take into account the many contextual influences on a player’s experience of a game.

One of the problems with this literature is that, in a number of cases, it has been based on the classic game model, which is a list of six features that are considered to be necessary and sufficient for something to be a game. This definition is not only flawed, but also ahistorical and prescriptive.

A more accurate and flexible approach is needed. This is why we have developed the concept of a ‘generative definition’, which aims to be both more descriptive and more dynamic. It provides an ecology of game media that support gaming, while showing how these mediums can evolve beyond the classical definition.

The generative definition also allows for the inclusion of video games, as well as other forms of interactive entertainment, such as movies and books. It is based on an understanding of what makes an activity a game, which is the opposition between forces confined by procedure and rules in order to produce a disequilibrial outcome. This is an idea that is akin to the way in which art and music are described – they have a ‘generative’ quality. In addition, the generative definition shows that it is possible to generate new kinds of games from existing ones. This can be done by adding additional goals, rules, and challenge. For example, a role-playing game might add an additional character to interact with, or a new rule that requires players to use a different type of equipment to win. These generative changes can be considered to be ‘game design’, and the process of designing a game is referred to as gamification. This concept has been incorporated into the design of a range of video games, including the massively multiplayer online role-playing game League Of Legends.

The Domino Effect


The domino effect describes the way in which one event can cause a series of events to occur. This concept applies to many areas of life, from business strategy to writing fiction. It is a useful tool for writers because it helps them to plot their work in a way that will create suspense for the reader. For example, if a character is stranded on an island, then the writer should plan to have this character meet with the main character at some point in order to explain the situation and set up the conflict that will be resolved by the end of the story.

Dominoes are small, flat rectangular blocks used as gaming pieces, sometimes called bones, cards, men, or pieces. They feature a line in the middle to divide them visually into two squares, each bearing an arrangement of dots or “pips” like those on a die. Each domino has an identifying mark on one side and is blank or identically patterned on the other. Dominoes can be used for a wide variety of games with different rules.

There are many different ways to arrange dominoes on a table, including straight lines, curved lines, grids that form pictures when they fall, stacked walls, and 3D structures like pyramids. The most important element is to plan out your design on paper before attempting it. This can take several nail-biting minutes because dominoes have inertia, a tendency to resist motion unless pushed against. When a domino is pushed past its tipping point, it has the potential to create a chain reaction that will topple thousands of other dominoes.

Some dominoes have matching numbers on each side, but most of them have a blank side. Each tile belongs to one of two suits—suits of numbered tiles, each having a different value from seven up to zero (indicated as the “blank” suit). Each suit has its own color—blue for the “threes,” red for the “fives,” and black for the “zeroes.”

While most domino games are played with a standard double-six set comprising 28 tiles, larger sets exist for use in more complex games. Larger domino sets have more ends with more pips on each end, increasing the total number of possible combinations.

The most popular types of domino play are blocking and scoring games, but there are also solitaire and trick-taking games that are based on the basic principle of a chain reaction. Some of these games were developed as an alternative to card games when religious prohibitions forbid the use of cards. In the Block game, each player begins with a certain amount of dominoes. When a player cannot place a domino, they must pass their turn to another player. The Draw game is a variation on the Block game, but with fewer dominoes at the start. Players pass turns until all of the sleeping dominoes are gone. The remaining players then compete to build the largest domino layout possible.