What is a Game?

game

A game is an activity undertaken for entertainment, fun or challenge, often used as an educational tool. It is distinct from work, which is usually carried out for remuneration, and from art, which generally expresses aesthetic or ideological elements. However, the distinction is not clear-cut and many games are also considered to be either work or art (for example professional players of spectator sports or games or jigsaw puzzles and other games involving an artistic layout such as solitaire and some video games).

The term can refer to any type of play, whether structured, competitive, skill based, or narrative. It can be used as a synonym for jousting, but it also applies to more informal activities such as tug of war and card games. In general, a game does not require a large area in which to play, a great deal of strength or stamina, or specialized equipment beyond what is contained in the box.

Historically, the development of games has been a very diverse process. Some were derived from methods of divination, such as the throwing of sticks or dice. Others were a means of educating the mind and improving practical skills such as counting, pattern recognition and strategy formation. A few games have had a more pure narrative form and have occupied a space in the cultural imagination that is akin to literature, film and music.

Games are now a global industry with revenues that have eclipsed the film industry. They are the dominant leisure activity for billions of people. It is therefore of crucial importance to understand what it is about them that makes people enjoy them, as well as what impact they may have on player health and wellbeing.

There is currently a strong interest in empirically assessing the positive and negative impacts of playing video games on well-being. Unfortunately, the research in this area has stalled because of difficulties accessing data from games companies that would allow scientists to study player behaviour in a controlled and objective manner. In response, a UK parliament select committee has recommended that games companies make anonymized high-level player data available for independent scientific research.

A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. A game is an immersive medium that provides a safe and enjoyable way to explore the worlds of fantasy, adventure, simulation and reality. It requires creativity and imagination, as well as physical or mental engagement. It can help players to develop skills, gain insights into complex issues, and find a sense of accomplishment. It can also provide a relaxing escape from the stresses of everyday life. It is a fascinating medium and one that continues to evolve as the gaming industry grows and matures. Despite these benefits, it is important to remember that games are a form of entertainment and should be treated as such. This article was originally published in The Conversation.